This is becoming more and more popular on sites like youtube, facebook for bragging rights etc. We included the official presentation on the listing here: Roxio Game Capture
There is not really anything in the market that is as complete as this one, Videowave editing software that can also be used for general video editing and the USB 2.0 box will capture anything that use’s Component.
There will also be a PC version coming out which is purely software based and I’ll confirm details of this once I have them.
This product is due to be released towards the end of March start of April.
Retail Price is £79.99
Capture, Edit and Share your Xbox 360 and PS3 Gameplay
Hardware & software solution that lets you capture real-time Xbox 360 & PS3 gameplay to your PC
Perfect for bragging rights, posting your own game reviews, or even creating your very own machinima
Capture
Capture real-time gameplay from your Xbox 360 or PS3 to your PC while still playing in full HD on your television.
Edit & Personalize
Edit your captured gameplay by adding transitions, voice-overs and overlays to show off your high scores and best moves.
Share
Share your creations easily on YouTube, Facebook or WeGame. Perfect for bragging rights, posting game reviews and strategy tips.
To Preorder or view the official presentation, check the related files on the listing here and do not forget to leave your review if you can: Roxio Game Capture
Here are the details of the Nintendo 3DS games we have had confirmed so far for launch on the 25th of March 2011:
Samurai Warriors 3D
Dead or Alive Dimension
Splintercell 3D
Ghost Recon 3D
Rayman 3D
Asphalt 3D
Pilot wings
Street Fighter 3D
Nintendogs + Cats Golden Retriever
Nintendogs + Cats French Bulldog
Nintendogs + Cats Toy Poodle
Released on 1st April 2011:
Rabbids 3D
Combat of Giants 3D
We will keep you updated with any more titles confirmed.
We have recently received some negative feedbacks regarding the HD Component RGB Cable for Sony PlayStation PS2 and PS3 which were very odd since we inspected every single returned cable and they all seemed to work perfectly!
Anyhow, a customer emailed us with a few very helpful guidance in regards to using this cable and his exact comment was as follow:
BTW I noticed there were negative feedbacks ( said it did not work and faulty etc ) left for you with regards of this cable.
I think those customers did not know how to connect the RGB ( RED GREEN BLUE ) High Definition cables and those RWY ( RED WHITE YELLOW ) audio/Video composite cables. If they connect to a standard TV ( which is not a HD ready or have no Digital Input RGB socket ) then they must only connect the RWY composite cables to their TV ( which the Red and White are for Audio output and the Yellow for the Video Output ). If their TV are HD ready and also have the RGB socket. Then they should connect the High Definition RGB Video cables to the RGB socket ( and then the Red and White composite Audio cables from the RWY cables to the audio connection corresponds to the RGB socket and LEAVE and DO NOT connect the Yellow composite Video cable ) !!!
The console will be released in two colours:Aqua Blue and Cosmos Black
Included in Hardware:
Nintendo 3DS system
Nintendo 3DS charging cradle
Nintendo 3DS AC adapter
Nintendo 3DS stylus
SD Memory Card (2GB)
AR Card(s) (view the cards using the outer cameras to play supported AR games)
Quick-Start Guide
Operations Manual (including warranty)
Characteristic Features:
3D screen, enabling 3D view without the need for special glasses and the ability to adjust or turn off 3D effect with the 3D Depth Slider.
Stereo cameras that enable users to take 3D photos that can be viewed instantly on the 3D screen.
New input interfaces including the Circle Pad, motion sensor, gyro sensor
SpotPass, a feature that lets Nintendo 3DS detect wireless hotspots or wireless LAN access points and obtain information, game data, free software, videos and so on for players even when the system is in sleep mode.*
StreetPass, a feature that lets Nintendo 3DS exchange data automatically with other Nintendo 3DS systems within range, even in sleep mode once this feature is activated by the user. Data for multiple games can be exchanged simultaneously.
Convenient features that users can access without stopping game play such as the HOME menu, Internet Brower, Notifications, etc.
Plenty of built-in software such as the Nintendo 3DS Camera, Nintendo 3DS Sound, Mii Maker, StreetPass, Mii Plaza, AR Games, Activity Log, Face Raiders, etc.
Nintendo eShop where users can view trailers, software rankings and purchase software.
System Transfer which enable users to transfer already purchased software from one Nintendo 3DS system to another. DSiWare purchased for the Nintendo DSi or the Nintendo DSi XL can also be transferred into a Nintendo 3DS system.**
Compatibility functions where both new software designed for Nintendo 3DS and most software for the Nintendo DS family of systems can be played.
Parental Controls which enable parents to restrict game content by ratings as well as use of specific wireless connectivity, 3D functionality, etc.***
Upper Screen: Wide-screen LCD display, enabling 3D view without the need for special glasses. Capable of displaying approximately 16.77 million colors. 3.53 inches display (3.02 inches wide, 1.81 inches high) with 800 x 240 pixel resolution. 400 pixels are allocated to each eye to enable 3D viewing.
Lower Screen: LCD with a touch screen capable of displaying 16.77 million colors. 3.02 inches (2.42 inches wide, 1.81 inches high) with 320 x 240 pixel resolution.
Cameras: One inner camera and two outer cameras. Resolutions are 640 x 480 for each camera. Lens are single focus and uses the CMOS capture element. The active pixel count is approximately 300,000 pixels.
Wireless Communication: 2.4 GHz. Enabling local wireless communication among multiple Nintendo 3DS systems for game play and StreetPass. Enabling access to the Internet through wireless LAN access points (supports IEEE802.11 b/g with the WPA™/WPA2™ security feature). Recommended distance of wireless communication is within 98.4 feet. This can be shorter depending on the enviromental situation. WPA and WPA2 are marks of the Wi-Fi Alliance.
Input Controls: Input controls are the following:
A/B/X/Y Button, +Control Pad, L/R Button, START/SELECT Circle Pad (enabling 360-degree analog input) Touch screen Embedded microphone Camera Motion sensor Gyro sensor
Other Input Controls: Other input controls are the following:
3D Depth Slider (enabling smooth adjustment of the 3D level effect)HOME Button (brings up the HOME menu)Wireless switch (can disable wireless functionality even during game play)POWER button
Connector: Connector includes:
Game Card slot SD Card slot Cradle connector AC adapter connector Audio jack (stereo output)
Sound: Stereo speakers positioned to the left and right of the top screen (supports virtual surround sound).
Stylus: Telescoping stylus (approximately 3.94 inches when fully extended).
Electric Power: AC adaptor (WAP-002 [EUR). Nintendo 3DS Battery Pack (lithium ion battery) [CTR-003].
Charge Time: About 3.5 hours
Battery Duration: When playing Nintendo 3DS software about 3-5 hours. When playing Nintendo DS software about 5-8 hours. Battery duration differs depending on the brightness setting of the screen. The information regarding battery duration is a rough standard. It can be shorter depending on what functions of the Nintendo 3DS system are used.
Game Card: Nintendo 3DS Game Card. The size is approximately the same as Nintendo DS Game Card.
We have recently been receiving quite a few queries regarding an issue about the calibrating the Tony Hawk Shred and Tony Hawk Ride skateboard controller with the Wii console. The post below gives you a few practical steps to help you calibrating your skateboard controller with the wii console and also details of the manufacturer for any further technical queries. Common questions as follow: My skateboard controller will not calibrate, no matter what I do. What should I do? The Answer: Try batteries from a different device that you know is functional, like a TV remote. It’s possible that walls, people, or other entities are triggering the IR sensors on the sides of the board. To prevent this issue, make sure that there are four feet of free space on all sides whenever playing and that there are no large metal objects nearby. Return to the main menu and select “Options”, then select “Calibrate Board” and follow the onscreen instructions. Make sure to follow the steps exactly and hold the board in the calibrating positions for the amount of the time the video that is playing is telling you. During the initial IR sensor calibration process ensure that you are standing away from the board and that you are motionless. When it is time to calibrate each individual IR sensor you will then be asked to stand on the board and will be shown some positions on the board to hold. Ensure that your entire foot is covering the lens of the particular IR sensor you are instructed to cover. Also ensure the board is facing the right direction. The buttons on the board should be on the left side of the board. Cover the whole sensor for the full count. Tony Hawk will say "Got it" when the timer is finishing. Continue to hold that board position until the button prompt to continue appears. Stepping off of the board before that will cause an error even after Tony Hawk says "Got it". You do not need to press a button to continue to move on to the next step. The calibration video will move on to the next step on its own. If you still have issues with the calibration then try lowering the lights in the room. Sometimes bright lights can interfere with the IR sensors. If failure to calibrate persists, move the board over a few inches in any direction from the start point of the failed calibration. Repositioning the board from the start point has shown to help during calibration issues. If trying the above does not resolve the issue then please contact the Activision customer service warranty website. You can submit a warranty replacement via the link here: https://warranty.activision.com Please note that using the self-serve website is the preferred and quickest method of starting a new warranty claim. the original post can be found in Activision "manufacturer" forum. Tony Hawk Shred is available for sale on Hitari Trade website: http://www.hitari.co.uk/
Ghost Trick
Ghost Trick: Phantom Detective is a story driven puzzle game where the player controls the ghost of the recently deceased protagonist to try to find out who murdered him; he has limited time as when the sunrises on the following morning he will cease to exist. The game starts with the death of the protagonist, Sissel, who has lost his memory and has no idea who he is. The player then controls his soul to possess various unanimated objects to travel to various locations and eavesdrop on conversations of living people around him to gain clues about his missing identity and who murdered him. Sissel can only travel a limited distance between objects, and possess selected items that have a “core”. Certain objects allow him to perform “Ghost Tricks”, where Sissel can use the “powers of the dead” to interact with the object, for example flip a switch or to open a door. The player can travel to different locations of the city in which the story takes place by possessing telephones and “calling” the desired destination. Sissel cannot take control of living beings or dead bodies, however he can communicate with the souls of the recently deceased and witness the four minutes leading to the death, he can also act in those four minutes to try to change their fate. The gameplay is puzzle based, but there are elements of timing and precision required. The player must perform Ghost Tricks on different items in the proper order and timing to affect what is happening in a scene. Another big part of the game mechanics consists of witnessing murders and the events leading to them and then trying to find an alternative chain of events that leads to a different outcome.
Features
· Compelling and intriguing story, boasting great writing and characterisation
· Enter the Ghost World to affect things in the living world
· The game boasts a very distinctive visual style, bright block colours and cel shaded look, in motion the graphics are equally as charming with characters moving in a very lifelike way and quirky cartoon-like elements; such as a dancing detective and in a later level a Heath Robinson / Rube Goldberg machine.
· The gameplay is like a puzzle, there is only one solution in each scenario and the player need to work which objects to manipulate and in the correct sequence to successfully open new paths of investigation. A secondary task is and need to watch what is happening and eavesdrop on people present to gather information; this in turn can also open other paths of investigation, such as new locations to travel to.
· The player can enter the Ghost World where the passage of time pauses with the “Ghost” option. Here he can possess objects by moving Sissel’s soul (a blue flame) onto the “core” of the object, these are white spots seen in objects, to possess them. The world is in red when in the Ghost World and only objects with cores can be possessed.
MINDJACK offers a unique gameplay experience that throws players into a revolutionary playing field where an engaging solo campaign transitions seamlessly into a thrilling, cooperative multiplayer experience. Players can chose to disrupt or help the host by playing as either an ally or enemy and hack into soldiers, civilians, or mechanical bionic creatures. Enter the futuristic world of MINDJACK and experience mind bending action and a hugely immersive storyline. MINDJACK.... Your mind is not your own. Release Date: January 2010 Retail Price for both Xbox 360 and PS3 formats is: £39.99 It will be available now: www.hitari.co.uk.
STANDARD MODE - The Standard Mode procedure is used when adding additional Wii Remotes to your system or if you want to re-synchronize your original Wii Remote. Once synchronized, the Wii Remote will stay synced to the console unless you overwrite the settings by syncing the remote to a different console.
Standard Mode Synchronization
Note: Make sure you have placed batteries in the Wii Remote (how to).
Press the Power button on the Wii console to turn it on.
Open the SD Card Slot cover on the front of the Wii console. Remove the battery cover on the back of the Wii Remote you wish to sync up.
Press and release the SYNC button just below the batteries on the Wii Remote; the Player LED will blink. Quickly press and release the SYNC button on the inside of the SD Card compartment on the console.
When the Player LED blinking stops, the syncing is complete. The LED that is illuminated indicates the player number (1 through 4).